#pragma once
#include<iostream>
using namespace std;
#define PLAYER1 1
#define PLAYER2 -1
#define COMPUTER -1
class CBoard
{
	int board[15][15]={0};
public:
	friend class CJudge;
	friend class CPlayer;
	friend class CGame;
	friend class AI;
	CBoard();
    ~CBoard();
	void Refresh();
};